Article - Talk Category:Moviestorm Modding -> Textures
Textures
From Texture mapping: “Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model.”
Think of a 3D model as a build it yourself model that you’d buy at a hobby store. Once put together, you still need to paint and apply stickers to it. The same applies to a 3D model. Once built, it is a drab grey or white, without detail or color. To bring it to life, you must apply textures (color, images, or pictures) to it.
The subcategory below, Textures Guide, will walk those new to the concept of texturing through the various articles below in an orderly fashion. For those seasoned veterans new to Moviestorm, it will also lay out file formats and resolution guidelines.
For information on how to apply textures to models, see the Modder’s Workshop section.