Article - Talk Creating Bodyparts in Blender
Category:Moviestorm Modding -> 3D Modeling -> Blender
Creating Bodyparts in Blender
Moviestorm bodyparts are: head, hair, costume, accessory. All can theoretically be created and exported from Blender; however, some may require more effort than they are worth.
The Moviestorm/Blender scale is 1 meter in Moviestorm = 100 units in Blender.
To accurately size and locate a bodypart in Blender, you need to understand the relative scale of the Moviestorm puppets. To assist in that I have created front and side images of the Male and Female puppets which can be used as Blender background images for reference - to line up your size and location.
Blender Templates, Right Click and Save As each image in your Blender directory.
Male (set Size to 47.0 and Y Offset to 43.5)
Front:
Side:
Female (set Size to 57.0 and Y Offset to 53.0)
Front:
Side:
To use these templates in Blender:
1.) Launch Blender ;)
2.) Open whatever file you are working with, or create a new one.
3.) In your 3D View’s Menu Bar, select View -> Background Image…
4.) Click the Use Background Image button
5.) Click the Load button and select the appropriate image file, click the SELECT IMAGE button.
6.) Click in the Background Image Size control and enter the appropriate size
7.) Tab twice, or click in the Y Offset control and enter the appropriate Y Offset
8.) To load the other view, click the little folder icon in the Background Image control.
9.) Use the Image Select control to switch images, use the ‘Side’ image in the ‘3’ view, the front image in the ‘1’ view.
Be sure to save your work as a .blend so you can make changes later, if needed.
Tips:
You can use the Blend slider to make the image more or less visible.
It helps to view your mesh in wireframe mode when locating/sizing.
Make all your changes in Edit mode - don’t move/size/rotate your meshes in object mode, the changes may not export correctly.