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Article - Talk Exporting from Blender to Moviestorm

Category:Moviestorm Modding -> 3D Modeling -> Blender

Exporting from Blender to Moviestorm

This requires a custom export script export_moviestorm.zip.
The Moviestorm Blender export script is based on the export_cal3d.py script by Jean-Baptiste Lamy, Campbell Barton and Matthias Braun.
The export_moviestorm.py script should be placed in your Blender scripts folder (likely C:\Program Files\Blender Foundation\Blender\.blender\scripts on the PC).  It will add a new option to your File -> Export… Menu: ‘0:Moviestorm Export…’.  It is named with a zero, as I expect most people who install it will want to see it at the top of their export choices.

In order for the export script to work, your Blender file must contain:
A.) For bodyparts - One or more meshes, weighted to appropriately named vertex groups and selected when exporting.
B.) For props - One or more meshes and an armature, with a root bone with at least one child - all selected when exporting.
C.) For animated props - coming later.

Note: You may need to install Python 2.5 for the script to work properly, only do this if you get errors about Blender not finding Python.

To export:
1.) You should be in Object mode.
2.) The meshes (and armature for props) you wish to export must all be selected when you run the script - usually you can just select all (AKEY).
3.) From the ‘File’ menu, select Export -> 0:Moviestorm Export…
4.) Enter the primary mesh file name, if you have multiple meshes, the file names will be distinguished by the Blender mesh name.
5.) Click the Moviestorm Export button.
6.) In the pop-up that appears, choose your type of export (Bodypart or Prop), see above for what the choice means.
7.) Copy the exported files to your Moviestorm addon folder.
For props, copy the .cmfs, .crfs and .csf to:
Moviestorm Release\Addon\<Your Addon Name>\Data\Props\<your folder structure>\
For bodyparts, copy the cmfs and crfs to:
Moviestorm Release\Addon\<Your Addon Name>\Data\Puppets\<Male01 or Female01>\<Bodypart Type>\<your folder structure>
Don’t forget to copy textures to the ‘Textures’ directory in the folder where you copied the other files.
8.) Set up your new assets in the Modder’s Workshop.

See Also:
Weighting Bodyparts in Blender
Creating Bodyparts in Blender