Article - Talk Importing an Auto-Animated Prop
Category:Moviestorm Modding -> Modders Workshop
Importing an Auto-Animated Prop
This instruction assumes that you have been able to export Cal3D binary files (.cmf, .crf, .csf, .caf) from your 3D editor, 3DS Max is rumored to be able to do this, and an export script from Blender will be available in the future.
If you do not already have experience importing a regular prop, please work through the Modshop Beginner’s guide on this:
4. Importing Sketchup Models or
5. Importing_Other_Models
1.) Create your standard prop directory in your addon
Addon\YourMod\Data\Props\YourProp
2.) Create subdirectories
Textures
Animations
3.) Copy the .cmf, .csf, and .crf files to the standard directory.
4.) Copy the texture files to the Textures subdirectory.
5.) Copy the .caf file to the Animations subdirectory.
6.) Start Moviestorm
7.) Open the Modder’s Workshop
8.) In the Master Browser, under Models ? Props ? YourProp, select the YourProp folder.
9.) In the top section, change the “Type” from ‘Prop’ to ‘AutoAnimate’
10.) In the 2nd section, enter the name of your animation file, without the “.caf” or the directory name. So the animation Addon\YourMod\Data\Props\YourProp\Animations\spin_cc.caf would be entered as: spin_cc
11.) Set your tags and save.
12.) Right Click the Templates sub-folder, select “Create New Template” and create like any other prop.
13.) Exit Moviestorm and Restart.
14.) Your animated prop should now be usable.
It is important to note that animated props restart their animations, in the rendered movie, whenever a camera performs a jump move. Two cameras recording the same scene may not show the prop at the same point it its animation.
Another note: make sure to set the weights for all verticies, even the non-animated ones. Any without weights show in the modshop, but not in the movie.