Article - Talk Textures Guide - 3. Moviestorm Texture Types
Category:Moviestorm Modding -> Textures -> Textures Guide
Moviestorm Texture Types
Moviestorm utilizes four different texture types for the surfaces of its models: Diffuse, Specular, Normal, and Emissive. Since each one serves a particular purpose, they are not all used on each and every model.
Diffuse, Specular, Normal
These three texture types, which can be considered the Detail Textures, are the most commonly used. The second and third (Specular and Normal) are basically different versions of the first (Diffuse).
Diffuse - The majority of the detail in a model comes from a Diffuse texture. It’s basically a 2D image that’s wrapped around, or pasted on, a 3D object. Although it’s not entirely accurate, it may be easiest to think of Diffuse textures as always being shown fully while the effects of the Specular and Normal textures are applied to the Diffuse.
Diffuse
Specular - Although Specular textures do respond to the presence, strength, and absence of light, this should be considered, unlike in reality, a highlighting effect and not an actual reflection. Moviestorm calculates where (and at what strength) light is hitting a Specular and it increases or decreases the brightness of the light portions of the texture. The dark portions are ignored.
Creating Normal and Specular Textures with CrazyBump
Specular
Normal -
Creating Normal and Specular Textures with CrazyBump
TheFr00n’s Hasty NormalMap Tutorial (for the GIMP)
Creating normal maps from images - background
Normal
Created by AngriBuddhist. These are not official Moviestorm images.
Emissive -
Continue to - Textures Guide - 2. Texture Sizes and Performance