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Article - Talk Textures Guide - 3. Moviestorm Texture Types

Category:Moviestorm Modding -> Textures -> Textures Guide

Moviestorm Texture Types

Moviestorm utilizes four different texture types for the surfaces of its models: Diffuse, Specular, Normal, and Emissive. Since each one serves a particular purpose, they are not all used on each and every model.

Diffuse, Specular, Normal

These three texture types, which can be considered the Detail Textures, are the most commonly used. The second and third (Specular and Normal) are basically different versions of the first (Diffuse).

Diffuse - The majority of the detail in a model comes from a Diffuse texture. It’s basically a 2D image that’s wrapped around, or pasted on, a 3D object. Although it’s not entirely accurate, it may be easiest to think of Diffuse textures as always being shown fully while the effects of the Specular and Normal textures are applied to the Diffuse.

096d388898e84da76d851a68ab75a075
                  Diffuse


Specular - Although Specular textures do respond to the presence, strength, and absence of light, this should be considered, unlike in reality, a highlighting effect and not an actual reflection. Moviestorm calculates where (and at what strength) light is hitting a Specular and it increases or decreases the brightness of the light portions of the texture. The dark portions are ignored.
Creating Normal and Specular Textures with CrazyBump

df2e81f3ede9c7567a4cf3d2c9103c1f
                  Specular


Normal -
Creating Normal and Specular Textures with CrazyBump
TheFr00n’s Hasty NormalMap Tutorial (for the GIMP)
Creating normal maps from images - background

ddf326f8856f4e7ae3412910ad6c1c80
                  Normal


Created by AngriBuddhist. These are not official Moviestorm images.


Emissive -


Continue to - Textures Guide - 2. Texture Sizes and Performance